![]() |
The Las of Us Remastered |
Rebuilt
in glorious full HD 1080p for PS4, The Last of Us: Remastered proves – as
if proof were needed – that The Last of Us is one of the defining
games of the last few years. Maybe you chose to ignore it or maybe you never
had a PS3, but in the event that you have never played your way through Naughty
Dog’s beautiful, brutal masterpiece then it’s time to change that sorry
situation. The Last of Us (TLOU): Remastered might be a fairly gentle update as
far as these remasters go, but it’s still the definitive way to play the game.
Definitive
is a good way to describe it, not least because the nearest point of comparison
on PS3 is this year’s Tomb Raider: Definitive Edition. Just as that game
upped the resolution and the frame rate of a PS3/ Xbox 360 title but left the
game underneath virtually unchanged, so TLOU: Remastered does the same basic
trick. The game now runs at 1080p at a choice of either a locked 30fps with
enhanced shadows or an unlocked but only slightly more variable 60fps.

Some
of the lighting effects have been changed, the texture filtering is a little
more subtle, additional shadows have been added and high-res textures have been
dropped in place – though not across the board. This makes many of the game’s
locations more detailed, and impacts the way the central characters look
up-close, but this is essentially TLOU as you remember it, but crisper, cleaner
looking and – in its less gloomy moments – even more radiant.
It’s
possible that you might find the results ever so slightly disappointing, at
least at first. The Last of Us was already one of the best-looking games
running on last-generation hardware, and was designed to push the PS3 about as
far as it could go. Compared to Tomb Raider: Definitive Edition, where the
original wasn’t so intensive or dialled in to specific hardware, and where
there were existing higher-resolution assets and processor-intensive hair
systems to work with, there’s simply less scope to produce a great leap
forward.

To
be honest some of the lighting and texturing seems oddly flat in comparison to
some next-generation titles, and throughout the game you’ll find yourself
immersed in the game world and in Joel and Ellie’s story, only to get jarred by
how weird some of the vegetation looks up close.
It
doesn’t matter. The Last of Us still looks amazing, and for much of the time
holds up incredibly well against native PS4 titles like Killzone:
Shadowfall or inFamous: Second Son. The combination of a
consistently gritty, grimy look, the superb motion capture and the sheer work
Naughty Dog’s artists have put into every abandoned small-town street or
lusciously overgrown urban space pays off. Scenes and particle or water effects
that already looked good at 720p look incredible at 1080p. The image quality
might not always be flawless, but in play it’s utterly believable.
What’s
more, it still plays just as well. Some people have their concerns about the
combat or the peculiarities of the AI, where Tess or Ellie pitter-patter around
the fiendish, sound-sensitive mutant Clickers while a couple of quick steps
from you can bring down a horde. But for us the mix of tense cat-and-mouse
stalking, intense third-person combat, puzzle-solving and exploration just
works.
It
turns out that the real benefit of playing the Remastered version isn’t the
full HD resolution or the additional effects, but the fact that the frame-rate
never dips. Whatever you’re doing, and no matter how many infected or nutty,
man-munching bandits are on the screen, the action never noticeably slows down.
Though the differences in the shadow effects are fairly subtle, we preferred
the 30fps version. It somehow feels a little better, and it’s not as if TLOU is
a twitch-shooting kind of game.

In
fact, it’s the opposite. This really isn’t a game of all-out blasting, elegant
headshots and expertly crafted assassinations. It’s grim. It’s messy. It’s
about the things a human being might have to do to survive – or ensure the
survival of those they love. Everything in The Last of Us, from the slightly
slow, slightly awkward targeting to the brutal, unpredictable brawling backs
this up.
Where
in Tomb Raider there’s a disconnect between Lara’s desperate struggle to escape
the island and her aptitude for gunning down goons by the dozen, here
everything is of a piece. Every fight is a battle, ever encounter with the
infected a grit-your-teeth challenge. It’s heart-stoppingly good.
The
same goes double for the storyline. The first time around it’s thrilling,
gut-wrenching and by turns harsh, warm, tragic, uplifting and devastating. The
second time around some of the surprise has gone, but what hits you are the
subtle things; the way Joel looks at his watch and Tess tells him to focus in
the early scenes; the way the relationship between Joel and Ellie develops.
It’s
not just the dialogue, but the way expressions soften or harden or characters
physically interact; all areas where Naughty Dog seem light years ahead of
their peers. Here what’s unsaid is as important as what’s said, and when you
combine it with one of the best scores of any game and the team’s masterful
grip of pacing, mood and atmosphere, you have a game that’s as emotionally rich
as the fiction that inspired it.

Of
course, TLOU: Remastered not only covers the main game but the Left Behind DLC
as well. This pint-sized distillation of everything that makes TLOU great
really adds to the whole experience, really filling out how you see Ellie. We’d
still advise you to play TLOU first, though, if you haven’t, if only to avoid a
few spoilers.
When
TLOU launched we didn’t have much time to play its Factions multiplayer mode,
but rather than the usual needless, nailed-on deathmatch and team deathmatch
modes we get a slower-paced, high-tension experience that carries on the feel
of the single-player game.
Matches
are framed by the idea that you’re the member of a group of survivors, and that
each match is about gathering supplies to keep your group healthy. More
survivors and healthy survivors mean perks, but you can also have your group
populated by your Facebook contacts, giving you an interesting – if purely
cosmetic – reason to keep them all alive.

The
actual team-based action is very different from your usual run-and-gun affair.
There’s a much larger emphasis on stealth and situational awareness, and while
there is room for the lone-wolf assassin, armed with the bow or sniper rifle,
you often stronger working together with other members of your team, trying to
isolate enemies or keep them busy while a teammate gets a better angle. With
Factions, Naughty Dog has done something unusual – made a multiplayer mode that
has its own very distinctive appeal.
This
is exactly what we want from a Remastered edition. It doesn’t transform the
game or throw in a mass of gimmicky bonus features that exploit the new console
or its controller (there’s some use of the DualShock 4’s speaker, but it’s
pretty subtle). We get an interesting photo mode where you can pause the game,
adjust the angles and the lighting then take a shot, but by default it’s turned
off and we found using it breaks the sense of immersion – like pausing a movie
then stepping back to see the cameras, crew and lighting rigs.
It’s
fun if you want it, but an experience this good doesn’t really need the extras.
TLOU: Remastered is the best available version of one of the finest games ever
made.
ConversionConversion EmoticonEmoticon