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Fallout 4 Review |
We
won’t spoil how Fallout 4 opens, but the game really starts with a character
waking from a sleep of some 200 odd years, then making their way, blinking,
into a world where everything’s familiar yet weirdly strange.
It’s
a feeling you’ll empathize with while playing Fallout 4.
On the one hand, this isn’t a revolutionary sequel. Its style, tone and core
mechanics build on groundwork already laid down by Fallout 3 and New Vegas. Yet
with a new story, a new setting and an enhanced engine, this is roughly to Fallout
3 what The
Elder Scrolls: Skyrim was
to Oblivion, only with the kind of increase in graphics fidelity you get when a
franchise hits a new console generation. The shift from Washington and New
Vegas to a rain-soaked Massachusetts wilderness is more than just skin-deep.
This
is Fallout, but not quite as you know it.
The unique position of your protagonist in the world plays a major part in this. He or she remains a fish out of water, but one with history and a different kind of personal quest. When they leave Vault 111, somewhere to the North West of Boston, they find a world where chaos reigns, mutants and raiders are a constant peril and the tiny green shoots of humanity are struggling to take root. This isn’t just a game about the aftermath of mass destruction but about how you rebuild. Sure, you can focus on looting and mindless slaughter, but in a way Fallout 4 is about how individuals can help transform the bleakest world.

What
you do and how you do remains reasonably open. Like The
Witcher 3 or Metal
Gear Solid 5 it’s a massive buffet banquet, and nobody’s telling
you what dish you need to be eating next.
The
commonwealth, as the game’s Massachusetts area is called, is a sizeable open
world full of mystery and danger, not as huge in scale as The Witcher 3’s vast
map or Metal Gear Solid 5’s warzones, but rich in activity and detail. Here
there are friends and enemies to make, settlements to build, plus weapons,
armour and other useful gear to craft. You’re free to define your character and
their objectives, and you can prioritise your own personal quests or team up
with like-minded souls and do your best to restore peace and justice. You can
fight your way through situations, or use charm and guile. Why kill all the
raiders in a rusting factory yourself, when you can activate the robotic
security and settle down with a big tub of popcorn? Well, at least until the
survivors spot you munching.
With
so much choice though comes a multitude of systems, and at times Fallout 4
threatens to buckle under their weight.
While
it’s roughly possible to play it like a first-person shooter with RPG-style
inventory and character progression systems, it’s not really practical. To
survive the game’s war-torn city and post-nuclear wilderness you’ll need to
learn how to scavenge resources and modify your equipment, adding armour
piece-by-piece, reconstructing weapons with different parts, stocks, cartridges
and sights. Get involved with settler communities and you’ll also need to get
your head around base-building, transforming scavenged or scrapped materials
into shelters, furniture, generators, water pumps and resources. Fallout 4
takes this kind of detail to a whole new level.

Combat,
meanwhile, is both tactical and as tense as any action game. Good weapons are
hard to come by and ammo scarce, while your foes – both human and mutant – are
fearsome, fast and deadly. Like Fallout 3, Fallout 4 mixes real-time,
first-person combat with a slow-motion, tactical VATS mode, where time slows to
a crawl and you can flick not just between targets, but between parts of a
target, giving you a chance to blast vulnerable areas or take out an arm or leg
to cripple a more powerful foe. It’s a near-perfect balance, making the game
feel action-packed while giving fans of more conventional RPGs something closer
to the feel of turn-based combat.
Crucially,
everything in Fallout 4 reflects the underlying numbers. You might think you’re
the headshot king, but if you haven’t got the relevant Perception abilities and
aim-related perks, you won’t be making long-range shots or delivering the
game’s gruesome critical hits. Like the Mass Effect trilogy it’s an action/RPG
hybrid, but this one that never forgets that it’s an RPG at heart.
You
don’t have to fight alone. Follow the right quest-lines and make the right
friends and you’ll find companions for your journey, ranging from your initial
canine chum, Dogmeat, to Minuteman rangers and thick-skinned investigative
journalists. They’ll fight for you, evening the odds or delaying more powerful
enemies. You can get them to carry stuff or kit them out with new weapons and
equipment, and even give them basic orders of the ‘stay’ and ‘go’ variety.
Fallout
4 also goes big on power-armour, giving you a basic rig early on with the
chance to customise it with more powerful limbs or tougher shielding; a real
advantage when you’re fighting off towering super-mutants, waves of raiders or
the tougher boss ghouls and monsters. It’s tempting to over-use it, but doing
so runs the risk of having parts damaged and out of commission when you need
your armour most. In a mutant and ghoul-infested city, going loud isn’t always
the best approach.

Throughout,
there’s a great sense of progression. Battling raiders and clearing buildings
will net you better arms and armour, which can themselves be modified to do
more damage or work more effectively at range. You’ll level up as you gain
experience, not only adding points to the core S.P.E.C.I.A.L stats, but opening
a series of perks that boost your damage-dealing capabilities with specific
weapons, add secondary damage effects, make you more resilient or decrease the
effects of radiation. If you love the character-building aspect of RPGs,
Fallout 4 will give you a bewildering array of options.
What
hits you most is how well everything is balanced, forcing you to make
trade-offs all the time. Sure, eating will heal you, but when the most
effective foods are radioactive you need to keep your anti-rad treatments close
by. And while you can modify a primitive pipe rifle into a superior sniping
tool, you’ll still need to compromise somewhere, say, damage or reload speeds,
to get accuracy and range. Even using VATS involves making choices. It can be
the best way to tackle small groups of foes with ruthless efficiency, but every
shot uses valuable action points, potentially leaving you helpless as the
ghouls or raider skirmishers try to rush you. Sometimes, simply blasting away
with automatic gunfire can be the better choice.

Fallout
4 doesn’t make mastering this stuff easy. I’m not one for lengthy and tedious
tutorials, but while Fallout 4’s quest structure gives you room to get to grips
with the fundamentals early on, key systems and activities go relatively
unexplained. I can’t actually recall whether or not the VATS system was
actually introduced at any point, and I also can’t remember a game of recent
years where I’ve had to refer so much and so often to the in-game help. In a
way, though, this is part of the charm. Fallout 4 is a game about people using
their own ingenuity to make the most of scant resources. Isn’t it only fair
that you should put some effort in yourself?
You
might have to. I’ll be honest, for the first four or five hours I didn’t really
click with Fallout 4. After a cracking start it seemed a little pedestrian, the
plotting, the quest lines and the game’s identity struggling to gel. It doesn’t
help that it’s no unalloyed technical masterpiece.
Don’t
get me wrong; the landscapes are beautiful and the interiors detailed, with
some fantastic, atmospheric lighting effects as the weather changes and the
Commonwealth moves through its day to night cycle. The art direction is
fantastic, giving us a world that reached a cultural and technological zenith
in the mid-1950s then just stuck there, giving everything this brilliant
decayed retro sci-fi look and feel.

Yet
other things spoil the illusion. Close-up character animation is a constant
disappointment, with painful, wooden facial animation and the kind of
rubber-skinned, botox-faced character models that Bethesda really should have
gone beyond by now. There are lengthy loading times both when you die and when
you move between locations, spoiling the feeling that this is one coherent
world. And while this isn’t a particularly buggy game by the standards of
Fallout 3 or New Vegas, Fallout 4 still has its moments. A restless ghoul’s
head bouncing around the room is hardly game-breaking, and we were secretly
pleased to see one tough, glowing, bullet-sponge git stuck helplessly behind a
half-closed door, yet these things make the game feel less slick and polished.
Luckily,
like all Bethesda’s RPGs, Fallout 4 has a sneaky way of getting you hooked.
Over time the quest-lines progress and the layers of narrative build up. What’s
going on in Diamond City? What is the Institute? What is it up to? What does it
want? Can you find what remains of your family? Can you put the good guys back
on top? It also has a nice way of riffing on established genres, becoming a
sort of hard-boiled detective story one minute, a military action game the
next.

You’ll
get sucked in by the detail of this off-kilter universe, using terminals and
messages to find out about the stupid squabbles inside a raider gang or the
wrangling over the movie adaptation of a popular comic-book. When it comes to
world-building, Bethesda remains second to none. You’ll also latch on to the
game’s dark vein of humour, which mixes slapstick gore and wry satire in a way
that feels part planned and part sheer fluke. You’ll start playing with the
intricacies of the game’s wonderfully flexible perks system, deciding whether
to beef your character up for melee combat, push stealth and persuasion or
double down on gunslinger-friendly perks.
Most
of all, you’ll feel invested in your character and in the world, because parts
of it will start to feel distinctly yours.
And
that’s where Fallout 4 makes its mark. It might not have the scope or scale of
The Witcher 3 or the slick mechanics and reactive world of MGS5, but like
Skyrim it has an unbeatable sense of place, and it exceeds all of its
illustrious forebears on the base-building, crafting and customisation fronts.
Fallout 4 isn’t the best game of the year or even the finest RPG, yet while it
struggles in some areas it excels in many more. If you want a game to keep you
busy for a long, wet and hopefully not nuclear winter, look no further. Fallout
4 is it.
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